showing 4 games

namepublisher(developer)year arrow_downwarddescription
Drakan: The Ancients' Gates  Sony Computer Entertainment Europe (Surreal Software)2002In the ancient, decaying world of Drakan, the immortal Spirit Dragons are being held captive. Rynn, a brave female warrior, and Arohk, a fearless dragon, are called upon to save these spiritual leaders, as well as the last remnants of mankind. Embarking on an enchanted journey through eight vast, foreign environments, Rynn and Arohk use magical spells, resourcefulness, and more than 50 powerful weapons in their quest to save civilization. With an immersive story line, stunning graphics, and intense battles, Drakan: The Ancients' Gates places you within a world of magical creatures, mysterious lands, and courageous conquests.***[b]missing images:[/b] title and actual in-game screens (both on foot, riding arokh, possibly when fighting with bow and magic)***GTIN: [code]711719342229[/code]

Product ID: [code]SCES-50006[/code]***Unlike its predecessor, "Drakan 2" had actual role-playing elements thrown in, though only limited to gaining experience and selecting which of the three skills (melee, ranged or magic) you increased with time. This was refreshing, since you couldn't max her out on everything (not even two of 'em), so it paid to pick out one as your strongest skill and the others as nice backup plans :)

The game felt annoyingly claustrophobic to me compared to the previous game which had vast-ish locales with plenty of room to walk in any direction. With Drakan 2 this was changed for tighter areas that seemed to stop too soon in any direction for my liking. Even when flying with Arokh the areas were awfully tight and you had to contend with the other dragons for space in your aerial battles. Only in few places did you have sufficient room, compared to the previous game where you pretty much always had plenty of room (except maybe when you were flying in the tunnels, but that's a given). In Drakan 2 you're flying over "vast" deserts and whatnot, yet you have almost as much space as you had in some subterranean caverns in the previous game.

The joy of seeing, and playing as, Rynn and Arokh again were enough for me when I first played this game (actually years after it was quietly released), but the game is sadly not particularly outstanding despite being the successor of the best dragonriding game I've ever played (yet).***In the ancient, decaying world of Drakan, the immortal Spirit Dragons are held captive, as a fearsome alien race called the Desert Lords overrun the land. Rynn and Arokh return in this sequel to critially acclaimed Drakan: Order of the Flame to awaken the ancient Dragons of The Order and free the land from its oppressors.

Embarking on an enchanted journey through eight vast, foreign environments, Rynn and Arokh utilize magic spells, resourcefulness and more that 50 powerful weapons in their quest to save civilization. With an immersive storyline, stunning graphics and intense battles, Drakan: The Ancients' Gates places you within a world of magical creatures, mysterious lands and courageous conquests!
[Surreal]
labelimagesubject
The Bard's Tale Vivendi;Ubisoft (InXile Entertainment)2004A legal loophole allows InXile Entertainment to use the name "The Bard's Tale", but it is otherwise unrelated to the original series.
[Zerothis]***A truly non-linear game, the player chooses the Bard's responses towards other characters he encounters with either 'snarky' or 'nice' dialogue. Each choice changes the course of events in the game. The action takes place in medieval times in a land based on the Orkney Islands off the coast of Scotland the inspiration for many of the classic fantasy stories.
labelimagesubject
Disney's Chicken Little  Buena Vista Games (Avalanche Software)2005 labelimageminimize
Ōkami  Capcom (Clover Studio)2006[b]retelling[/b] — Tale of the Bamboo Cutter, Susanoo slaying Orochi, and likely others. There's also plenty of elements borrowed from other classic tales without explicitly retelling them, such as Issun-bōshi.***[spoiler=Show vague hints;Hide]Get to Agata forest - use Bloom on all the dark wrinkled trees with ribbons in the starting village and talk to Mr. Orange, you'll get Lily Pad brush power.
(more tips to follow; simpler tips omitted)

Black cherry trees : Bloom power
Green/white beam of light : dig
Pile of leaves : Galestorm power
Ice : Inferno power
Huge flags : Galestorm power
Guardian Statues : vases made by the woodcutter in Shinshu
Cat statues : Catwalk power[/spoiler]
Note: the game effectively pauses when drawing, and the only limit you have then is how large your ink pot (magic pool) is. Ink is restored quite fast when not drawing, so there's very little reason to upgrade it (unless some later puzzles require more). Of course, being brush heavy in the fighting will make you want to upgrade it. This is also works great for defending yourself when you otherwise feel like you can't (grow trees between the attackers and you, slash at the enemies or the stuff they throw at you, etc.)

Feeding animals gives 1-5 points of praise/adoration (xp) per animal, though single feeding affects the whole herd, flock, or whatever.***Other languages are only present on the game box and manual (in-game voices/text still in English), at least in European releases.

The Japanese title 大神 actually reads "great deity" rather than "wolf", but the pronunciation (and transliteration) is the same as with 狼 which stands for "wolf". So, in effect, it's a pun for "great wolf deity".***In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a deity, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.***In Ōkami, the legendary monster Orochi has come back to life and turned the world into a wasteland. To restore the earth's natural order and beauty, players assume the role of wolf-embodied sun god Amaterasu and participate in numerous action packed battles against the ominous beings they encounter. However, conquering these impending enemies is no small feat. Amaterasu will travel through different regions of the world to regain her 'Celestial Brush' powers, all the while revitalizing everything in her path. Using an innovative control scheme, gamers can slash away at enemies, use various brush strokes to solve puzzles, create pathways, chop down trees or turn night into day. The real-time fighting system not only involves assorted brush techniques, but also myriad of specials attacks typically not associated with the physical prowess of a normal wolf.

Featuring a visually stunning art style, Ōkami comes alive through beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must also interact with a dynamic cast of characters, building their faith to uncover clues and hints. The blend of stylized graphics and unique gameplay will result in a rich and dynamic experience never seen before.***great art style
[gimura]
labelimagesubject
permalink